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P-0502-03-A
Analysis of Virtual Reality Environments
Authoring Tools for Education
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By William Crosby- May 03 - Present
Committee: Dr. Tulio Sulbaran (Chair)
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| Project
Objective |
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analyze the languages and engines available to develop virtual
reality environments for educational use, and select the most
suitable for ICEE. |
| Abstract |
| Virtual
Reality (VR) Educational Environments can be developed using
VRML written on a text editor such as Notepad. However, this
process is not time efficient and requires a level of knowledge
that many in the Educational world might not posses. In order
for VR to be used widely in education, it is necessary to have
authoring tools that afford the average educator with little
programming background the opportunity to develop VR environments.
It is the objective of this project to find these authoring
tools and determine the best solution for use in the educational
environment. In order to make this selection, it is necessary
to determine the appropriate selection criteria that will result
in the most favorable choice of authoring tools. Developing
a selection system based on the section criteria previously
mentioned and allowing the weighting of these criteria enables
educators to determine an authoring solution that meets their
personal needs most adequately. The challenging aspect of this
project is in identifying what selection criteria should become
part of the standard selection process. |
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