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P-1502-04-S
Integrating
to Real Time an Animated Virtually Real Mascot
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By
Susan Rayborn- June 04 - Present
Committee: Dr. Tulio Sulbaran (Chair), Prof. Desmond
Fletcher, Prof. Doris Kemp
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| Project
Objective |
| To produce an
animated, personable character in the form of a college mascot
which is easily controlled using a desktop computer and quickly renderable, which can be displayed using parallax hallographic
stereogram technology. |
| Abstract |
| Abstract current
projection technological advances have made it possible to
display a 3D computer image in real world settings.
Despite the many advances in computer modeling and animation,
creating a quickly rendered, easily controlled 3d image
character with what appears to be immediate, smooth response to
real world situations has yet to be accomplished. This
paper will be about the experiment to produce such a character
in the form of a college mascot and using a football field as a
trial area to observe the possible results of the interactions
of the mascot with the action of the field. This
advancement will make using 3D animated characters in the real
world of education, such as the medical field or history
studies, as well as commercial, such as gaming or advertisement
a reality.
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| Project
Results |
| Create a
system of controlling animation, which will be presented in the
case of a virtual mascot which can be operated by anyone to
appear to respond spontaneously to real world situations. |
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